Download Beginning C++ Through Game Programming, Second Edition, by Michael Dawson PDF

By Michael Dawson

Starting C++ via video game Programming, moment version methods C++ from a online game programming viewpoint in contrast to the other out there. providing a radical and glossy advent to C++, this e-book is every little thing that an aspiring video game programmer wishes that allows you to research the basics of C++ and video game programming fundamentals. there isn't any programming adventure precious. you will start in the primary steps of C++ and video game programming. The ebook provides a small, yet entire software for every new idea and a whole video game application on the finish of every bankruptcy. on the finish of the e-book, you will create a last online game venture that mixes many of the significant subject matters you might have simply coated. Skillfully written in an easy-to-understand demeanour, this can be a great spot to start with video game programming.

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Extra info for Beginning C++ Through Game Programming, Second Edition, Instructor Solution Manual

Sample text

Cout << "The moral of the story? "; } Chapter 7. \n"; cout << "After all this time, the quest was finally over. "; cout << "And then, the "; cout << *noun << "\n"; cout << "promptly devoured "; cout << *name << ". "; cout << "The moral of the story? "; } Chapter 8. \n"; } } return 0; } Chapter 9. = 0) { pIter = pIter->GetNext(); } pIter->SetNext(pNewPlayer); } } void Lobby::RemovePlayer() { if (m_pHead == 0) { cout << "The game lobby is empty. = 0); return 0; } //Game Lobby with pointer to last player - Chapter 9, Exercise 2 //m_pTail points to last player in the list #include #include using namespace std; class Player { public: Player(const string& name = ""): m_Name(name), m_pNext(0) {} string GetName() const { return m_Name; } Player* GetNext() const { return m_pNext; } void SetNext(Player* next) { m_pNext = next; } private: string m_Name; Player* m_pNext; }; class Lobby { friend ostream& operator<<(ostream& os, const Lobby& aLobby); public: Lobby(): m_pHead(0), m_pTail(0){} ~Lobby() { Clear(); } void AddPlayer(); void RemovePlayer(); void Clear(); private: Player* m_pHead; Player* m_pTail; // pointer to last player in the list }; void Lobby::AddPlayer() { cout << "Please enter the name of the new player: "; string name; cin >> name; Player* pNewPlayer = new Player(name); if (m_pHead == 0) { m_pHead = pNewPlayer; m_pTail = m_pHead; } // add the player to the end of the list using m_pTail else { m_pTail->SetNext(pNewPlayer); m_pTail = m_pTail->GetNext(); } } void Lobby::RemovePlayer() { if (m_pHead == 0) { cout << "The game lobby is empty.

Chapter 7. \n"; cout << "After all this time, the quest was finally over. "; cout << "And then, the "; cout << *noun << "\n"; cout << "promptly devoured "; cout << *name << ". "; cout << "The moral of the story? "; } Chapter 8. \n"; } } return 0; } Chapter 9. = 0) { pIter = pIter->GetNext(); } pIter->SetNext(pNewPlayer); } } void Lobby::RemovePlayer() { if (m_pHead == 0) { cout << "The game lobby is empty. = 0); return 0; } //Game Lobby with pointer to last player - Chapter 9, Exercise 2 //m_pTail points to last player in the list #include #include using namespace std; class Player { public: Player(const string& name = ""): m_Name(name), m_pNext(0) {} string GetName() const { return m_Name; } Player* GetNext() const { return m_pNext; } void SetNext(Player* next) { m_pNext = next; } private: string m_Name; Player* m_pNext; }; class Lobby { friend ostream& operator<<(ostream& os, const Lobby& aLobby); public: Lobby(): m_pHead(0), m_pTail(0){} ~Lobby() { Clear(); } void AddPlayer(); void RemovePlayer(); void Clear(); private: Player* m_pHead; Player* m_pTail; // pointer to last player in the list }; void Lobby::AddPlayer() { cout << "Please enter the name of the new player: "; string name; cin >> name; Player* pNewPlayer = new Player(name); if (m_pHead == 0) { m_pHead = pNewPlayer; m_pTail = m_pHead; } // add the player to the end of the list using m_pTail else { m_pTail->SetNext(pNewPlayer); m_pTail = m_pTail->GetNext(); } } void Lobby::RemovePlayer() { if (m_pHead == 0) { cout << "The game lobby is empty.

N"; } } return 0; } Chapter 9. = 0) { pIter = pIter->GetNext(); } pIter->SetNext(pNewPlayer); } } void Lobby::RemovePlayer() { if (m_pHead == 0) { cout << "The game lobby is empty. = 0); return 0; } //Game Lobby with pointer to last player - Chapter 9, Exercise 2 //m_pTail points to last player in the list #include #include using namespace std; class Player { public: Player(const string& name = ""): m_Name(name), m_pNext(0) {} string GetName() const { return m_Name; } Player* GetNext() const { return m_pNext; } void SetNext(Player* next) { m_pNext = next; } private: string m_Name; Player* m_pNext; }; class Lobby { friend ostream& operator<<(ostream& os, const Lobby& aLobby); public: Lobby(): m_pHead(0), m_pTail(0){} ~Lobby() { Clear(); } void AddPlayer(); void RemovePlayer(); void Clear(); private: Player* m_pHead; Player* m_pTail; // pointer to last player in the list }; void Lobby::AddPlayer() { cout << "Please enter the name of the new player: "; string name; cin >> name; Player* pNewPlayer = new Player(name); if (m_pHead == 0) { m_pHead = pNewPlayer; m_pTail = m_pHead; } // add the player to the end of the list using m_pTail else { m_pTail->SetNext(pNewPlayer); m_pTail = m_pTail->GetNext(); } } void Lobby::RemovePlayer() { if (m_pHead == 0) { cout << "The game lobby is empty.

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