Download Interactive Systems:Design, Specification, and Verification: by Paul Curzon, Ann Blandford (auth.), Peter Forbrig, Quentin PDF

By Paul Curzon, Ann Blandford (auth.), Peter Forbrig, Quentin Limbourg, Jean Vanderdonckt, Bodo Urban (eds.)

This e-book constitutes the completely refereed post-proceedings of the ninth overseas Workshop at the layout, Specification, and Verification of Interactive structures, DSV-IS 2002, held in Rostock, Germany in June 2002.

The 19 revised complete papers awarded have undergone rounds of reviewing, choice, and development. All facets of the layout, specification, and verification of interactive platforms from the human-computer interplay perspective are addressed. specific emphasis is given to versions and their function in assisting the layout and improvement of interactive platforms and person interfaces for ubiquitous computing.

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Additional info for Interactive Systems:Design, Specification, and Verification: 9th International Workshop, DSV-IS 2002 Rostock, Germany, June 12–14, 2002 Revised Papers

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Thus, each role is actually a UML composed state including a submachine for each task that can/must be performed. Here, the defined roles collaborate on the single task ResolveEmergency. For the role AssistantOperator, the task being performed can be interrupted (section interruptible-tasks) if there is a new emergency. L. Garrido and M. Gea In this situation, the actor will behave as Operator in order to respond to this new emergency. 3 Task Definition The next step describes by means of UML activity diagrams the subactivities/actions needed to carry out each task (Fig.

However, our work goes a step further by allowing runtime generation of UIs using a markup language. These ideas are combined with a componentbased approach allowing the designer to design UIs for particular components, which can be merged automatically at a later stage. This enables UI designers to concentrate on what is important for multi-device UIs: how to present the UI in a structured and logical manner. Unlike approaches like described in [10], we try to develop a truly distributed component-based approach, without relying on a client-server architecture.

Mobile 34 N. Mitrovi´c and E. Mena Agent Systems (MAS) are the middleware that allows creating and executing mobile agents. For this project, we choose Grasshopper [19] as the most intuitive and stable mobile agent platform, which supports standards such as FIPA [20], CORBA [21] and RMI [22]. In addition, the Grasshopper’s feature Webhopper [19] that enables mobile agents for web is a significant plus comparing with other platforms, like Voyager and Aglets [31]. g. a wireless device). By achieving this, one will have a truly mobile user interface that adapts to the platform on the fly.

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